Euge’s Ramblings

Whatever is ticking me off today…

Archive for October, 2006

Oct-16-2006

Black Sunday 2005, remembered

i have to go out for a while. you can write and explain what the last 10 or so emails were all about if you want to. you were asleep when you wrote them? i have a headache over and out

If it makes any difference, I wish I went to sleep that day…

Posted under me being a jackass
Oct-11-2006

I guess I’ll be getting a cd in the mail…

[Publisher] 2K [Games] has set up a replacement program for customers who purchased Prey via the Triton download service. A new boxed copy of Prey will be shipped to each customer who purchased the game via Triton, DiStream or www.playtriton.com, as Triton is undergoing a reorganization process and copies downloaded from the service may not function properly. There is no action required on the part of the purchaser. Boxed copies will be mailed automatically to the credit card address on file. Thank you for your patience during this interim period; we look forward to getting affected customers back up and playing Prey as soon as possible.

Last week’s South Park

Posted under Gaming, TV
Oct-6-2006

G80 Rumors

“Two models are discussed, an 8800 GTX with a 575 MHz core clock, 128 unified shader system running at 1350 MHz, 900 MHz 768 MB GDDR3 with a 384-bit memory bus and a 450 W PSU recommended. The 8800 GTS is stated as being 500 MHz core clock, 96 unified shader system at 1200 MHz, 900 MHz 640 MB GDDR3 on a 320-bit memory bus and 400 W PSU recommended. Again this should be taken as rumor and speculation since all NVIDIA next generation details are under embargo with no official announcements yet.”

To put this in perspective, here are the original GeForce 1 specs (from my old Quakening site dated way back from 9/1/99!)

Wednesday, September 1
Whoa! NVidia doesn’t stand still for long, do they? Check out their new video card (named GeForce 256) due out some time later this month. Here are the specs:

  • 15M triangles/sec – sustained DMA, transform/clip/light, setup, rasterize and render rate
  • 4 Pixels per clock (4 pixel pipelines)
  • 480M pixels/sec fill rate – 32 texture samples per clock, full speed 8-tap anisotropic filtering
  • 8 hardware lights
  • 350 MHz RAMDAC
  • Most feature complete for DX7 and OGL – Transform & Lighting, Cube environment mapping, projective textures, and texture compression.
  • Will utilize 4x AGP performance with Fast Writes , which enables the CPU to send data directly to the GPU (1 GB/sec transfer rate), increasing overall performance and freeing the system memory bus for other functions.
  • 256 bit rendering engine.
  • Highest quality HDTV (High Definition Television) video playback.
  • High Precision HDTV video overlay.
  • 5 horizontal, 3 vertical taps.
  • 8:1 up/down scaling.
  • Independent hue, saturation and brightness controls in hardware.
  • High bandwidth HDTV class video I/O.
  • 16 bit video port.
  • Full host port.
  • Dedicated DMA video.
  • Powerful HDTV motion compensation.
  • Full frame rate DVD to 1080i resolution.
  • Full precision subpixel accuracy to 1/16 pixel.
Posted under Tech