DWANGO NEWS!

 

5/6/97

New News about DWANGO:

From John Molliver, DWANGO/IVS Corporation, Director of Moderator Services:

DWANGO is going through many changes. It has signed a deal with Microsoft which I am sure most of you know about by now. This puts us on their Microsoft's Gaming Zone, which already has over 200,000 members. All the low latency games out their will be piped through to DWANGO. I am still not sure on the logistics of how it is all going to work. Also I now you guys have been told about new games and modems for a long time and it is indeed still true. Each existing server is going to be fully upgraded. Everything is going to be rack mounted, faster CPU's, 33.6 modems, dedicated machines to make 8 player games capable such as duke and quake. These improvements will take place in the very near future. Also, DWANGO plans to add another dozen or so servers across the country. I am sure a lot of users will be happy to hear that. The E3 (electronic arts expo) is going to be in Atlanta at the end of June. This is where DWANGO hopes to makes it leaps and bounds. So hang tight things are coming your way...and tell that to the users.

GAMES:

Well I also know about the problem with DWANGO's games. There are not too many new ones. This is all going to change. We all want quake on our server as much as everyone else does. And we will as soon as all the bugs are out of it. I have also been told that we are going to release Blood registered and maybe the SW versions to DWANGO. This should be released in a matter of weeks. You have to understand also that a lot of the games out there are playable on DWANGO but we still do not have them on our system. You would not believe the legalities and issues that are involved with all these games. I am sure glad I don't have to deal with that crap. I have also asked if we were going to get the duke 1.5 version and that is a big probability too, along with other game updated versions.


4/20/97

 

The latest from "PC Magazine"

(April 22, 1997, pg. 29)

 

The online pricing wars rage on, only this time we're not talking about America Online, CompuServe, or Prodigy. The combatants in this battle are are the online game services. Unlike the online service providers that charges a monthly fee, some online game providers are exploring pay-per-play pricing as well as free, advertising-supported models.

Engage Games Online launched its game services in March ('97) on a pay-per-play basis. According to president Jeff Leibowitz, "The subscription model does not work for games." Instead of charging a monthly membership fee to play games such as Descent ][ and WarCraft2 online, Engage will charge either $1.95 per hour, or, for an "advertising-free gaming experience," $2.50 per hour.

Engage made its move a week after MPath Interactive announced that it would adopt an advertising-only revenue model for its MPlayer game service. MPath president and CEO Paul Matteucci says he didn't want MPlayer to be at a pricing disadvantage, especially when compared to free online game services such as Blizzard's Battle.Net and Westwood Studio's Westwood Chat.

Bob Huntley, president of Dwango, one of the older, non-Internet-based game services, says that MPath's pricing move was "the smartest thing they could do" and a sign of things to come in the online gaming industry.

"The hottest growth area next year will be gaming," says Pete Higgins, Microsoft group vice president of interactive media. He describes the Internet Gaming Zone, which Microsoft acquired last year, as Microsoft's well-kept secret. The service -- which Microsoft relaunched in March -- matches up online opponents to play games, such as Monster Truck Madness, that they've bought at stores. The Zone plans "made for the medium" and "massively multi-user" games. Although its classic games are free, this summer it plans to offer a lineup of pay-per-play premium games.

According to industry analysts, the online game market is on the verge of enormous growth. But right now, the market is far too young to indicate whether or not an advertising-only model or a pay-per-play model will succeed.

 

--- Article written by Michael E. Ryan, PC Magazine


4/18/97

 

DWANGO's Plan For Their Future


DWANGO is looking for funding and hopes that by the end of May they'll have completed a financing round of less than $10 million.This funding on top of the partnership with Microsoft's Internet Gaming Zone, will give them the backing they desperately need to stay in competition with the other online gaming services that have the ability to pour funds into marketing. Hopefully, this will also grow the subscriber base which currently "isn't significant" according to Bob Huntley, CEO of DWANGO. He expects that the user base will hit the10,000 mark this year. Currently, the service offers 10-15 titles to their subscribers with plans to add another 12 games by the end of June. In fact, DWANGO has obtained rights to GT Interactive's first person shooter, Blood. Also,because of the relationship with Microsoft, games such as NBA Full Court Press and The Condemned will also be available on the service. Until next time, this is Joe McCloud for PC Games.com saying, "I bid you all godspeed."


4/11/97

EXCLUSIVE: DWANGO HOOKS BLOOD, WORLDCOM


DWANGO is back on the radar screen. The Dial-Up Wide Area Network Gaming Operation had sunk from view for several months, until a recent cameo appearance in a Microsoft Corp. statement announcing that DWANGO was chosen as the hard-core gamers' connection to Microsoft's Internet Gaming Zone, currently in beta (MMD 3/10/97). DWANGO President and CEO Bob Huntley in an interview with Multimedia Daily yesterday
said that Worldcom Inc., the telecommunications behemoth that owns MFS Communications Inc. and UUNET Technologies Inc., will provide the Internet backbone between the Gaming
Zone and DWANGO.

Huntley also said DWANGO has licensed the rights to GT Interactive Software Corp.'s recent release "Blood." "We will be putting Blood on DWANGO this week," he said.

Finally, to decrease latency on DWANGO, Huntley said Microcom Inc. will upgrade DWANGO's modems to 33.6 kbps. Huntley said DWANGO's connection with Microsoft does not signal an end to the network's traditional appearance as a leaner, meaner local server-based network for hard-core gamers. "Nothing will change. It will still be the same DWANGO servers," Huntley said. "There will be a stylized lobby appearance that will follow the Zone's appearance... We're like the garage band that just signed with a major label."

In addition, DWANGO will keep its $7.95 per month charge for five hours of gameplay model for its direct service, but will scrap this in favor of a 99 cent-per-hour charge for users coming through the Gaming Zone. (DWANGO 713-467-8865, http://www.dwango.com)


4/10/97

LucasArts Entertainment Company to offer multiplayer gaming through Microsoft's Internet Gaming Zone

Outlaws, LucasArts' First Multiplayer Title, to be featured on the Zone; Matchmaking for three new Star Wars retail titles to follow

SAN RAFAEL, Calif.--(BUSINESS WIRE)--April 10, 1997--LucasArts Entertainment Company, a leading international developer and publisher of interactive entertainment software, has selected Microsoft Corporation's Internet Gaming Zone as the primary host for its forthcoming Internet capable multiplayer titles. The first featured LucasArts game available through the Zone will be Outlaws, a challenging first-person action adventure set in the Old West, followed by the highly anticipated Star Wars multiplayer titles, X-Wing vs. TIE Fighter, Jedi Knight: Dark Forces II and Star Wars Rebellion.

To connect gameplayers with the Zone, LucasArts has created Rebel HQ (http://www.rebelhq.com), a unique multiplayer game launching area. Rebel HQ provides a direct link to the LucasArts area on the Zone, and furnishes players with the latest frequently asked questions about LucasArts multiplayer titles, as well as helpful hints and tips about on-line gaming.

"LucasArts and Microsoft share similar goals regarding multiplayer gaming on the Internet," says Jack Sorensen, president of LucasArts. "Our primary motivation for entering into a relationship with Microsoft is that the Zone will provide a simple and accessible means for players to connect with each other through a popular, established site. The Zone will achieve that objective by offering free matchmaking for gamers who want to experience the diverse multiplayer capabilities of LucasArts' new games."

The Microsoft Internet Gaming Zone (http://beta.zone.com) is an easy-to-use Internet-based multiplayer gaming service which brings together players from throughout the world to play games cooperatively and against each other. The Zone boasts more than 200,000 registered gamers.

"Microsoft's Internet Gaming Zone is the premier Internet game site, so a partnership with LucasArts, one of the leading publishers of game software, represents a significant leap forward in on-line gaming," says Pete Higgins, group vice president of Microsoft's Internet media group. "The abundance of features offered by the Zone, combined with the strong line-up of LucasArts titles, will take gameplayers to a new level."

Microsoft last month announced several enhancements to the Zone including Zone Match, a free and easy way for players of LucasArts' upcoming games to find each other on the Internet and begin a game with just three clicks of the mouse.

LucasArts Multiplayer Titles

Outlaws
First-Person Action Adventure

Inspired by the gritty spaghetti westerns of the 1960s, Outlaws tells the classic Old West tale of a loner who rides into town seeking vengeance against a power-hungry railroad baron and his posse of murderous gun-toting thugs. The richly cinematic first-person 3D action adventure features three gameplay variations as well as multiplayer capability. Single and multiplayer demos are currently available at http://www.lucasarts.com . Outlaws was released on April 4.

X-Wing vs. TIE Fighter
Space Combat Simulation

In the ultimate battle between the Galactic Empire and Rebel Alliance, X-Wing vs. TIE Fighter is the first multiplayer combat simulation allowing head-to-head competition in the Star Wars universe. Up to eight players can engage each other in X-wings, TIE fighters and assorted other craft in a climactic struggle between good and evil. X-Wing vs. TIE Fighter will release April 29.

Jedi Knight: Dark Forces II
First-Person Action

The long-awaited multiplayer sequel to the award-winning Dark Forces, Jedi Knight continues the story of the young mercenary Kyle Katarn as he pursues a quest into his past and learns the ways of the Jedi. With this knowledge he must stop seven Dark Jedi from unlocking the powers of a hidden Jedi burial ground. With three multiplayer styles, Jedi Knight fulfills Star Wars game fans' ultimate wish -- an opportunity to experience the power of the Force and, with lightsaber in hand, become a Jedi master. Jedi Knight is expected to release in summer 1997.

Star Wars Rebellion
Strategy

The Galactic Empire and Rebel Alliance dramatically collide in Star Wars Rebellion, a grand single and multiplayer strategy game. Star Wars Rebellion challenges players to build, deploy and direct the Empire and Rebel forces to victory. Star Wars Rebellion is expected to release in summer 1997.

About LucasArts

LucasArts Entertainment Company develops and publishes single and multiplayer entertainment software for a variety of computer and console platforms. Based in San Rafael, California, as well as on the internet at www.lucasarts.com, LucasArts is one of four Lucas companies. Lucas Learning Ltd. is engaged in the development of educational multimedia for home and school. Lucas Digital Ltd., comprised of Industrial Light & Magic and Skywalker Sound, serves the needs of the entertainment industry for visual effects and audio post-production. Lucasfilm Ltd. includes George Lucas' feature film and television activities, as well as THX and Lucasfilm Licensing.

About Microsoft

The Internet Gaming Zone has served Internet gamers since October 1995. In May 1996, Microsoft acquired Electric Gravity Inc., the original designer of the Internet Gaming Zone. The Zone is also available as a free Essentials service on MSN, The Microsoft Network, at http://zone.msn.com/ .

Founded in 1975, Microsoft (NASDAQ:MSFT) is the worldwide leader in software for personal computers. The company offers a wide range of products and services for business and personal use, each designed with the mission of making it easier and more enjoyable for people to take advantage of the full power of personal computing every day.

Note to Editors: Star Wars, X-Wing, TIE Fighter, Dark Forces, and the LucasArts logo are registered trademarks, and Jedi Knight, Star Wars Rebellion and Rebel HQ are trademarks of Lucasfilm Ltd., used under authorization. Outlaws is a trademark of LucasArts Entertainment Company.

Microsoft is a registered trademark, and the Internet Gaming Zone is a trademark of Microsoft Corporation. All other marks are the property of their respective owners.

CONTACT: For LucasArts
Tom Sarris, 415/444-8222
or
Manning, Selvage & Lee
Leasa Vignale, 213/782-6600
or
For Microsoft
Paula Gottlob, Shandwick USA, 206/452-5400


3/22/97

Microsoft Unveils Preview of New, Enhanced Internet Gaming Zone, New Interface, Features and Alliances to Bring Zone Members a New Level of Gaming

 

REDMOND, Wash. — March 10, 1997 — Microsoft Corp. today unveiled significant enhancements to its rapidly growing Internet Gaming Zone, announced several new Zone strategic relationships, and outlined its publishing framework for Internet gaming.

The Zone ( http://beta.zone.com/) , having grown from just 15,000 users in May 1996 to over 200,000 today, is already one of the most active gaming sites on the Internet. It boasts free* matchmaking support for some of today’s most popular games and now adds an easier-to-use, fully Web-integrated interface and several new features to enhance the multiplayer gaming experience. Among the new features unveiled today are improved ZoneMatch lobbies, which allow players to find each other easily on the Internet and start a game with just three clicks of the mouse.

"Since the beginning, we’ve believed that players shouldn’t have to pay multiple times or be computer engineers to simply play a retail game over the Internet," said Steve Murch, product unit manager of the Internet Gaming Zone. "We’ve designed ZoneMatch to be easy and free for just that reason."

Currently, 11 multiplayer games, from bridge and chess to the Microsoft(r) Monster Truck Madness™ racing simulator game and Microsoft Golf 3.0, can be played via the Zone. Backgammon, the game most asked for by Zone members, will be released later this spring.

The preview of the new Zone also includes ZoneMessageÔ , which allows players to find each other more easily across the many areas of the Zone. Another new feature, ZoneLAN, allows gamers to use the Zone’s matchmaking features to play multiplayer games that require the IPX networking protocol.

Alliances to Expand the Scope of the Zone

Microsoft today also announced two new agreements that will dramatically expand the number of games and features offered to Zone players during 1997:

•Hasbro Interactive Worldwide. Hasbro Interactive’s line of popular games is scheduled to be available for matchmaking in the Zone this summer. Players around the world already know how to play great games such as Monopoly, Scrabble, Risk and Battleship, and the Zone will allow the easiest way to play these games over the Internet. "We’re pleased to be working with Microsoft Internet Gaming Zone to make online gaming relevant to a truly mass-market audience," said Gary Carlin, Hasbro Interactive vice president of marketing. "Joining Hasbro Interactive’s best-selling CD-ROM games with the Zone’s easy Internet play gives the average person and family a compelling reason to go online."

•DWANGO. To help satiate hard-core gamers’ appetites for consistently fast gameplay at the absolute lowest possible latency, the Zone is working with DWANGO to provide Zone members with easy access to DWANGO’s network of dial-up gaming servers. Starting this summer, the agreement will allow Zone members the use of dial-up matchmaking services through DWANGO’s dedicated network of servers, which are currently available in 22 U.S. cities. Using DWANGO servers will provide hard-core gamers a premium, low-latency multiplayer option at a low cost.

Microsoft’s Publishing Framework for Internet Gaming

Microsoft plans to continue to provide free matchmaking for CD-ROM games as well as classic games. The company will fund this free space through advertising and corporate sponsorship. Offering free matchmaking services will enable Microsoft to deliver an unprecedented volume of gamers to publishers who use the Zone for Internet play.

From a technical perspective, ZoneMatch supports the Microsoft DirectPlay(r) application programming interface (API), which provides an easy foundation for game developers to multiplayer-enable their game. Together, DirectPlay and ZoneMatch provide a development framework and a publishing vehicle for game developers interested in delivering an Internet game to a ready market.

"Made-for-Medium" Games and Tournaments Deliver High-Flying Fun

Microsoft is developing "made-for-medium" games designed exclusively for Internet play. The first such game, currently titled Fighter Ace™, is being developed withVR-1 and is scheduled to debut on the Zone this summer.

Microsoft Fighter Ace is an online World War II air combat game using accurately replicated aircraft from the United States, Britain, Germany and the Soviet Union. The game, which will support more than 100 players in a single flight arena, features 12 different planes, scenario- and arena-based combat, team play, variable difficulty (rookie through expert), player and flight records, plus realistic aircraft graphics and terrain modeling. It will be easy to set up and install, so minimal skill and effort will be required to get up and flying.

Fighter Ace, and other made-for-medium games to follow, will carry subscriber fees that allow players to pay by the day or by the month.

In addition to made-for-medium games, Microsoft also plans to fulfill gamers’ interest in on-line tournaments. This summer, the company plans to join with AT&T Corp. and Golf Digest to sponsor a nationwide best-ball Microsoft Golf 3.0 tourney on the Zone. Additional Zone tournaments are scheduled to take place later this year.

The Internet Gaming Zone has served Internet gamers since October 1995. In May 1996, Microsoft acquired Electric Gravity Inc., the original designer of the Internet Gaming Zone. The Zone is also available as a free* Essentials service on MSN™, The Microsoft Network, at http://zone.msn.com/.

Founded in 1975, Microsoft (NASDAQ "MSFT") is the worldwide leader in software for personal computers. The company offers a wide range of products and services for business and personal use, each designed with the mission of making it easier and more enjoyable for people to take advantage of the full power of personal computing every day.

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* Internet access charges may apply.

Microsoft, ZoneMatch, Monster Truck Madness, ZoneMessage, DirectPlay, Fighter Ace and MSN are either registered trademarks or trademarks of Microsoft Corp. in the United States and/or other countries.

Other product and company names herein may be trademarks of their respective owners.

The Microsoft Network is operated by Microsoft Corp. on behalf of Microsoft Network LLC.

For more information, press only:

Paula Gottlob, Shandwick Seattle, (206) 452-5400, pgottlob@shandwick.com

Adam Kahn, Shandwick Seattle, (206) 452-5400, akahn@shandwick.com

For online product information:

Internet Gaming Zone Web site: http://www.zone.com/

Microsoft games Web site: http://www.microsoft.com/games/

Note to editors: If you are interested in viewing additional information on Microsoft, please visit the Microsoft Web page at http://www.microsoft.com/corpinfo/ on Microsoft’s corporate information pages.

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© 1997 Microsoft Corporation. All rights reserved.